local L0_1, L1_1
L0_1 = {}
L0_1.Base = 0
L0_1.PC = 1
L0_1.Mobile = 2
SECTR_PlatformType = L0_1
L0_1 = {}
L0_1.Normal = 0
L0_1.City = 1
L0_1.Navmesh = 2
SECTR_SectorType = L0_1
L0_1 = {}
L0_1.Persistence = 0
L0_1.Terrain = 1
L0_1.StaticModel = 2
L0_1.StoneModel = 3
L0_1.DynamicModel = 4
L0_1.Navmesh = 5
L0_1.Collider = 6
L0_1.VeryHighModel = 7
L0_1.TerrainGrass = 8
L0_1.TreeModel = 9
L0_1.WaterTile = 10
L0_1.FogTexture = 11
SECTR_LayerType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.Terrain = 1
L0_1.LOD = 2
L0_1.VO = 3
L0_1.Other = 4
L0_1.TerrainGrass = 5
L0_1.WaterTile = 6
L0_1.Navmesh = 7
L0_1.Occlusion = 8
L0_1.Particle = 9
L0_1.FogTexture = 10
L0_1.HLOD = 11
L0_1.LimitRegion = 12
SECTR_StreamObjectType = L0_1
